![]() Beyond that, 5.8 will also add a new building in the Global Age and a new University Leader. Let’s finally talk about 5.8 – Combat Intel! As I mentioned above, 5.8 will include the permanent release of World War Replays as well as more improvements to League rewards. Moving forward, you should expect to see more Balance Updates like this in between full releases. This should encourage players to upgrade their Docks, since there is no longer an incentive to keep it at a lower level. Though low-level Expeditions have become a little more expensive, high-level ones are now much cheaper. The second is that the citizen costs and times for Expeditions will no longer increase as you level up your Dock. The first is that we will be turning on the World War tiebreaker that resolves stalemates based on time elapsed in battle. In this very first Balance Update, we will be making two changes. ![]() This will be the first of a new type of release that will not require you to update your game, unlike full releases such as 5.8. In a few weeks, after Summer for the Ages concludes, we will put out the 5.7.5 Balance Update. ![]() We will continue to identify and fix bugs with the feature as they arise, but we feel that it is clean enough now that it can and should remain active.īefore we get into 5.8 – Combat Intel, I’d like to mention another update which we are planning to release first. There’s good news though! With the release of 5.8 – Combat Intel we will end the beta period and turn World War Replays on permanently. The beta runs until September 12th, at which time we’ll be turning the feature back off. Hopefully everyone is enjoying them as much as we are. While not officially part of the release, after 5.7.5 we turned the World War Replay beta back on. We are hoping to incentivize players to challenge themselves by climbing the medal rankings instead of just raiding easy bases in lower Leagues. In 5.8 and beyond, we are planning to continue improving League rewards by adding things like Troop Tactics, Tactics, Blessings, Troop Recruits, Mercenary Contracts, and Mystery Chests. For example, players in Kingdom III (2000 – 2199 medals) can now earn 2,750,000 Food or Gold or 13,750 Oil from Victory Chests! We also added National Trade Goods as a reward for higher Leagues. Players in higher Leagues now gain much better loot from both the League Boat and the Victory Chest. One example might be a World War Chest that, in addition to the rewards you already get from World War, has a chance to reward you with more resources, extra Rubies, or possibly even Troop Tactics. You can already find Mystery Chests among Marco Polo’s wares, and in future releases we’ll be adding them elsewhere in the game. Mystery Chests take the best of all of these and combine them into a clear, straightforward system. We’ve had random drops in the game for a while in the form of Shipments, General rewards from Expeditions, and to some degree even the random Trade Goods a player can earn after they finish a PvP battle. Mystery Chests are not completely new to DomiNations. With 5.7.5 – Higher Learning we introduced Mystery Chests. Currently the maximum level for all Alliances is 10, but you can expect to see this cap increase at some point in the future. Unlocking this Perk allows lower-Age Alliance members to donate more frequently without worrying about filling up donation space with weaker troops. For example, the level 10 Perk automatically upgrades all donated troops to Global Age rank if they were below it. While most of the Perks are World War focused, some are more broadly useful. Perks provide all players within an Alliance with various bonuses. In the future we’ll add new ways for you to earn Rubies and new places to spend them, which you can expect will remain tied to Alliances.Īlliance Perks reward Alliances that earn XP through World War and level up their Alliance. Rubies are an Alliance-focused currency which right now can only be acquired through World War and spent at Marco Polo, the Traveling Merchant. We added Rubies and Alliance Perks to reward players that actively participate in World War with their Allies. We’ve got a lot to talk about today so grab a snack and let’s dive right in!Īs mentioned in a previous State of the Nations, 5.7 – Allied Front was focused on improving Alliances. In this post, I’ll be discussing the latest two releases, 5.7 and 5.7.5, as well as taking a look at what’s to come in 5.8 – Combat Intel. Welcome to the August State of the Nations! I hope everyone is taking advantage of the building discounts, increased resource production, and other sales and events of the Summer for the Ages.
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